Character Design
People with stories.
Worlds with a pulse.
Character design is where storytelling becomes visible. I build from personality, silhouette, costume, gesture, color, environment, and the little details that make a person feel like they existed before the viewer arrived.

This art is partly inspired by:
The colorful fantasy worlds of WAKFU and DOFUS, classic JRPGs, Western animation, anime, and storybook illustration. Guardians of the Letter originally began as my idea for an educational adventure game, something that could teach early literacy through characters, exploration, and storytelling rather than feeling like a traditional learning program. I imagined it as an alternative to games like LeapFrog, but designed for larger game consoles and built around a full fantasy world.
The project is still evolving. It may eventually become a larger game, but its first form could be a children’s book, interactive story, or learning experience similar in purpose to Hooked on Phonics, just with a lot more magic, monsters, and adventure.

This art is partly inspired by:
The visual style of Color Keepers: Beyond the Gray draws heavily on the bold, expressive character work of comic artist Joe Madureira, along with the colorful, storybook fantasy of Ni no Kuni. I love exaggerated proportions, strong silhouettes, dynamic shapes, expressive faces, and worlds that feel playful, magical, and full of personality.
At its core, Color Keepers is also an art-education project. The idea is to turn concepts like color, value, line, shape, texture, space, unity, contrast, and movement into parts of the world itself—through characters, environments, powers, puzzles, and conflict.
The goal is for players to learn how art works by using those ideas naturally throughout the adventure. Color Keepers is my way of combining game art, storytelling, and art education into a world where understanding art can literally help save it.


















































